program->glshader.texture_locations[2] = glGetUniformLocation(program->id, "u_texture3");
program->glshader.texture_locations[3] = glGetUniformLocation(program->id, "u_texture4");
- /* We use u_textue1 for the texture 0 in the glshaders, so alias it here so we can use the regular setters */
+ /* We use u_texture1 for the texture 0 in the glshaders, so alias it here so we can use the regular setters */
program->source_location = program->glshader.texture_locations[0];
for (int i = 0; i < G_N_ELEMENTS (program->glshader.args_locations); i++)